How and why I decided to start this site.
I am not a planner. I try to, but it’s just not me. Every time I try to plan anything I end up overthinking it into oblivion and, thus, never end up doing it all. So, I’m trying a new tactic: No planning, no thinking. Just DO IT! So, let’s do it.
Yesterday was my son’s birthday. He turned 2 years old (which he was oh so happy to tell anyone who cared to ask). We were eating ice cream at a local place and I was looking at my young family: my wife (we’ve been together for half our lives at this point. Yikes), my oldest son (3 and a half), my second son (2 years old yesterday), and my youngest kid and first girl (7 months tomorrow). One thought came to the forefront of my mind: Time flies, man.
It feels like last week my wife came out of the bathroom, smiling and shaking, holding a pregnancy test and asking, “Am I reading this right?” Today, we have three kids and are contemplating going for a fourth. Where does it all go… Time is the only resource that we always want more of, and, no matter what we do, we can never get enough.
I don’t want to wait anymore. I don’t want to keep putting off doing the things that I really, really, REALLY want to do just because it may not work exactly as I wanted or I’m unsure if I’m ready or whatever other nonsensical idea I have at the given moment that prevents me from doing it. I want my kids to go for what they want, and the best way to lead is by doing. So, I’m doing it. Not tomorrow. Not in a week, or next year when things settle down. Right. Now.
I have no clue how this is going to go or, honestly, what direction it will take me. But I know one thing: I am super stoked to be doing it.
This site will be a blog, my thoughts on gaming (from what’s going on in the industry to buying/collecting games and beyond), a designer diary (I’m developing multiple games now, one is moving along nicely), to where I eventually sell my own games, and advice to other potential designers/creators. The aesthetic of the site may change. I may tweak formatting and timing. However, one thing will remain constant: I love games, man. I just do. And I want to share that with everyone.
I haven’t got a clue if this will be a success or, if it is, what that will look like. Who knows if even one person reads any of this. I’ve come to realize, over the many years I have wanted to (and overthought myself out of doing) write about and create games, the end does not matter because none of us can predict the future. We have all seen it in our lives generally, and gaming specifically. What makes one game a smash hit, while another one that is so similar to it bounces off into the abyss never to be heard from again? I don’t know, and I’m not going to worry myself about trying to figure it out.
The result of my site will be what it will be. But the journey, the actual doing of this thing? That is completely within my control. I don’t mind telling you, after writing my first post that almost certainly barely anyone to no one will read, I feel pretty freaking great.
For anyone who has come and made it to the end: Welcome. It’s going to be a blast.
Leave a comment